When I received my copy of Outer Worlds, I had no clue about the game. Rather than google it, I decided to just set it to download and allow myself a genuinely new experience. This was one of the best decisions I have made. They have been lacking lately but that is another story for another time. The game is relatively small when compared to other games. It lands at just over 20GB, which doesn’t take too long on a 10meg line.
Having no expectations is truly liberating, and I was genuinely intrigued by the opening scene. The story places you as an aspiring worker who joined a company to serve on another planet. This planet is light-years away. Travel dictates you must be cryogenically frozen until arrival which takes ten years. Of course, things go wrong and you only awaken 70 plus years later.
There is a little more to this but I won’t rob you of some of the finer details. I will say that the basic plot while not completely original does have enough to get you started. This coupled with its futuristic western theme does give the game its own soul.
The graphics are far from groundbreaking; rather they are in line with what are the current acceptable criteria. The facials seemed to be far more developed than the rest of the characters but at the same time don’t feel out of place. The styling is similar to that of fallout.
I was impressed by the facial renderings; however, this is lost on your own character as he hardly ever in the third person. While that may seem like a total loss, it isn’t. The defaulted point on a view actually allows you to immerse yourself in the world and enjoy exploring it.
The gameplay is relatively easy to pick up; even my 7-year-old daughter wanted a go at it. So I allowed her a short spell. She navigated her way quite easily. She did find difficulty in firing at her enemies. When it came to free-roaming and looting, she glided into that with ease. I am honestly not sure if that is a feather in the Outer Worlds cap or something that should concern me for her later years.
Customization is a major player in Outer Worlds. This is made evident from the very beginning. You get to generate your own character. While this limits you to just facial features, it still allows for a more individual experience. Player attributes are also an important factor and will steer the growth of your character. There are quite a few options here from strength and dexterity to intelligence and charm. A clever mixture of this can have a huge impact.
This is where the game does get a little annoying. There isn’t a proper tutorial, which is something I also never thought I would say. A game with such an in-depth menu should have an easier help guide. I found myself wasting ammo trying to holster my weapon. This took away a lot out of the otherwise great experience. Speaking of weapons, more specifically the guns, I found the aim lacking. While the general movement seemed fluid, the crosshairs felt slow and off. This was before switching to a slow time. I am not the best shooter in the world but never had I had to empty clips just to take out stooges.
This game forced me to break out of my shell. Just on that point, I love it. It is a great mix of exploration and action and some novel storytelling. I think the first hour of gameplay decided whether a game will succeed or fail. And this one grabbed my attention from that very opening sequence. Yes, it does have its flaws but they aren’t enough to make you frustrated or put down the game.